Archive for February, 2010

Anime Lineup – Spring 2010

Supplied by Charfags

From my point of view the spring lineup looks rather promising.  It seems to be minimal on the ecchi factor but I’m not all to certain on that.  Some of the anime I’m looking forward to is Tales of Symphonia second arc (OVA), Black Rock shooter (OVA), and the Shakugan no Shana S (OVA continuation). Seems I’m looking forward to the OVAs over the series, but I may end up watch quite a few of them even though they haven’t particularly caught my eye.

Square Enix: “Interested” in FF7 Remake, “No FF13 DLC!”

Final Fantasy XIII’s producer has expressed his interest in a Final Fantasy VII remake, and has explicitly denied there will be any DLC for Final Fantasy XIII.

Yoshinori Kitase, a Square Enix game producer and head of one of its development units, commented to the the effect that he had “a great interest” in an “HD” remake of Final Fantasy VII, saying that such a project would take the form of a “perfect” realisation.

Previously another top figure in Square Enix, Tetsuya Nomura, had scotched the notion of such a remake, so where this leaves the hypothetical project is not clear.

He (as producer of Final Fantasy XIII, together with director Motomu Toriyama) also carefully touches upon the criticism the game has attracted in Japan in a tame interview situation with Sony’s minions:

What do you say to those who say the game might be too linear? Does the accusation bother you?

The earlier part of the game was intentionally created to be a linear experience because we wanted to make the experience similar to a movie or drama where players really get to know the characters and what is behind their actions.

And also, since this is a brand new system for FFXIII, we wanted to take the correct steps to make sure players can control that system at will.

So it is a surprise that so many people are commenting that the game is linear, but once you get into the area of Pulse in the game , it’s much more of a free world and the battle system really comes to life.

And once you have a good idea of how to control it, you can go full force and it should be a completely different experience.

Do you think that the idea of RPGs from the 80s and 90s being wide open is a dated stereotype?

There’s sort of a template to the RPG system, traditionally, where players would go to the town and find out information through text, leave town to fight monsters and then come back to town and buy health and items, etc.

FFXIII didn’t really look for some sort of template to follow, but we tried to go out and create and set a new trend for RPGs. So there isn’t really a thought to stick to tradition.

Developer comments published in Japan tell a different story:

The game’s linearity was just because depicting towns and so on like we did before was impossible to do on an “HD” console – it was too much work

Presumably such comments are not suitable for release until after the game has had a chance to sell internationally for a while.

Finally, he categorically denies there being any DLC for the game:

I heard there was content removed from the original game? Could it possibly resurface as DLC?

Regarding the DLC content, we feel that the final product is 100% enjoyable… it’s the complete package.

So we’re not planning any DLC at this time.

In regard to the rumored cut content, we feel it was taken out of context. There are a lot of ideas that are brought to the table, and then the team takes the best ideas out of those, and the final product is polished that way.

There was content that were “ideas” that didn’t make the final content, but the team isn’t looking to release that as downloadable content.

With DLC functionality advertised on the international version’s box, and the earlier developer comments that “the game was designed with DLC in mind but we don’t actually have any planned,” just what the developers were doing all these years is an interesting question.

Source: SankakuComplex

Final Fantasy XIII – Finally hits the bottom in japan

Troubled blockbuster corridor marathon Final Fantasy XIII is now the subject of humiliating ¥1,980 sales, whilst its sales figures have dropped to record lows.

The sale in question, for new copies of the game:

Presumably the store in question found itself completely unable to shift its stock.

Second-hand, as reported the game is now being bought by stores for ¥1,500-2,500, although some stores are apparently no longer willing to buy. Second-hand stores are routinely offering the game for as little as ¥3,500.

More ominously, the sales figures for Final Fantasy XIII, whilst initially healthy enough, have plummeted to levels far lower than previous titles in the series.

(Columns: weeks 1-8, total sales, percentage of sales concentrated in week 1)

Source: SankakuComplex

My Personal Opinion:

Final Fantasy XIII was a game I was looking forward to big time and while of course, the game was a massive upset to most. I plan to test the waters of it myself, however seeing the drop in price, I assume the same will happen in America so I may wait till then. The only thing I can hope on is that the excuse “It’s to hard to make towns in high definition” will not be used in the Versus version.

Gundam 00 movie dated for September!

The new March issue of Newtype magazine has given the release date of “September 2010″ for the previously announced Gundam 00 theatrical film, news sure to enliven the day of many mecha fans.

The text on the left hand side reads thusly:

“September Public Release Confirmed”

The near illegible text near Setsuna’s name merely is a small bio, so it appears there is no other information given other than the month of the movie’s planned release date, sadly.

-Source: SankakuComplex

gPotato – Aika CB #1

My Statistics at the end of CB

Name: Remnant
Class: Rifleman
Level: 30
Guild: Empire
Nation: Alethius

Name: Miyako
Level: 15
Devotion: 100%

Gameplay: While other versions of aika have a higher exp rate, our has a much smaller one, however it’s not bad in any way at all. Aika is mostly a quest oriented game and even with the lower exp it still stayed that way through out my gameplay up till 30. While the game does house the things that most MMORPGs possess, Aika is mainly centered around the aspect of PvP, which I will get into detail later. Monsters in the game seem to be reused way to much in this game. They probably found it as a way to reduce lag by giving most monsters the same design with little to no change and slapping on a prefix to it’s name.


Graphics: The graphics in this game, to me, are very impressive. While a lot of people complain that they suck, I really can not gander on how. They are very detailed on a high setting and can even be ran on a low end computer in such a state as well. The maps are also very detailed and very beautiful. While some areas such as the Rhawn crossroads are vacant of much detail, I believe it is to reduce lag as that is the main point of attack from incoming nations.


Music/Sound: The music in this game is very good. It’s one of the few games that I actually leave the background music on instead of using my own music from my media player. The one flaw is the voiceovers that were done. As I have played the Taika version with Jaika VOs my opinion may be biased in this as I’m comparing it to something that is actually fitting. I personally dislike the VOs a lot and ended up replacing them myself with Jaikas sound files. However from the point of view of those unbiased the VOs are actually decent and bearable to listen to.


PvP/Nations: Aika sports a nation war system with 5 different nations. Alethius, Lenaria, Vanov, Ostyrion, Feonir. Each nation has alters within that can grant that nation different affects such as increasing experience points earned or even increasing the stat points of  the nation. Nations are able to gather a massive raid to raid another nation in attempt to steal the opposing nations relics for themselves. During the CB phase with gPot the nation had done many raids with one another in tied of an alliance. The main war points were the Vanov/Feonir alliance taking on the Alethius/Ostyrion alliance. Lenaria is known for being a peaceful nation and mostly does not participate in raids and in the process were raided and didn’t even put up a fight at all.


Dungeons: The dungeons are intances that you can enter into with up to one party, raid parties can not enter the dungeon. The dungeon system is separated into different difficulties. It also seems that you are able to acquire nation relics from dungeons as well. Now as for the interior of the dungeons, they are simply amazing. The field is rendered beautifully and the monsters inside look great as well and are not reused monsters you regularly see on the field. While finding a party for the dungeon can be tedious sometimes, it is definitely something worth doing.


Prans: Prans in this version are pretty much the same as the others. Gpot was also kind enough as to put up a bit more of the pran accessories in the shop and on that we thank them. The prans also have some very interesting questions to ask you!


Community: The community is great however most have no idea what is going on at all. When nations are under attack it very hard for a player to rally troops because most just won’t listen or are clueless as to what’s happening in the first place. Within the nations are a Marshal and a Judge. Both of these main point players are able to use red nation font, due to this players believe them to be GMs and that is the ONLY time they like to listen to anything said. Nations such as Ostyrion have players who would rather kill off their own nation members rather than protect their nation from incoming attacks. Overall the lack of a community effort and not listening will make the experience of Aika very hard for some.


Tengen Toppa Gurren Lagann – An anime worthy of a legend

Tengen Toppa Gurren Lagann Movie: Lagann-hen

The movie came out last year, however it was only a week ago that it was subbed. Yea, this is rather late as I watched it myself the moment the subs were released, was just to lazy to write this. However here goes my thought’s on the second movie.


Enough said

Nah there’s really more to be said. The movie went at a rather fast face, but not a noticeable one. The movie relays the second arc of the TV series, set on the anti spiral war. There were a few changes added in, but to not spoil them, I’ll leave them for the reader to read. Even though the movie was a recap, is was hell worth the watch. Sadly there are very small amounts of great anime like this that exist in the current era.

For a recap, the anti spiral war takes place 7 years after the beast man war (The first arc). Apparently humans were not to reach out into space, however once they did so. An auto human extermination plan was set into motion. Nia at this point was also taken control of an became the anti spiral messanger. The destruction of the attack was all blamed on simon, who himself was a hero in the war against the beast men and enabled humans to live on the surface. However he was set to be executed to appease the rage of those affected by the anti spiral attack.

The humans however constructed a ship large enough to carry the masses of earth and headed into space, only to be attacked once again by the anti spirals. Unexpectedly however yoko appears and rescues simon who was about to be eliminated by nia. Once this finishes simon heads out into space and fights off the anti spiral attacks, saving the ship.

Simon once again resumes leadership and the crew head off towards the space thought to be the anti spiral homeworld, where the final battle ensues. Not much to explain here as it’s pretty much just a struggle to fight.

After the battle it shows them all once again on earth. Simon and nia are to get married, but is of course interrupted by nia disappearing. They both knew that this would be the outcome and simon takes his leave of command, forever.

Rating : 10/10